Unity Game Developer with 8+ years of experience developing games and interactive applications using Unity and C#. Experienced in gameplay programming, multiplayer systems, UI/UX implementation, game architecture, tools development, and optimization. I have worked on indie, mobile, educational, and multiplayer projects, collaborating with designers, artists, and other developers to deliver engaging player experiences.
I am a versatile developer who enjoys taking ownership of features from concept to implementation, while also contributing to game design and production when needed. In addition to professional work, I actively develop my own indie games, giving me hands-on experience across the entire game development pipeline. I am known for being adaptable, proactive, and passionate about creating high-quality games and solving challenging technical problems.
Experience: 5 - 10 years
Experienced with Unity and C# development, including gameplay programming, UI/UX implementation, multiplayer systems, game architecture, tools development, optimization, animations, and game design. Skilled in developing both 2D and 3D games, working with Git, Photon, Unity Gaming Services, and collaborating with multidisciplinary teams throughout the game development lifecycle.
“For years, I maxed out my hours, got burnt out, and the quality of my work would start to go down. I decided to take the leap, hire correctly, and now it frees up my time to focus on growing the business.”
Tyler Gies
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