I’m a Blender-based 3D Artist / 3D Generalist with 9 years of experience focused on clean, realistic product visuals and technical animations. My specialty is hard-surface product CGI such model cleanup/refinement, UVs, PBR materials, lighting, rendering, and animation that makes products look believable and consistent across angles and colorways.
I’m comfortable working from engineering drawings, references, and CAD exports (OBJ/FBX/STEP conversions), fixing shading/normals, and building repeatable lookdev setups so outputs stay consistent for brands. I also handle post/compositing to deliver polished finals.
What I can help you with:
- Hard-surface modeling (product-focused, clean topology, shading-ready)
- Product CGI stills (hero shots, eCommerce/Amazon-ready angles)
- Product animation (feature highlights, exploded views, assembly/usage)
- Character animation (performance basics, acting, timing, polishing)
- Technical explainers (clear, engineering-style visuals)
- Lighting/lookdev consistency + organized file handoff
Tools: Blender (main) 3DS Max, After Effects, Premiere Pro, Photoshop
Availability: Remote (Philippines, GMT+8) — open to long-term work or per-project contracts.
Experience: 5 - 10 years
Experience: 5 - 10 years
Experience: 2 - 5 years
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