Thorough and strict. A 3D designer with a handful of skills and reliability. Capable of finishing a task within a desired timeframe and with precision. Already exposed designing in diverse industries. Where it be Automotive Design, Product Design, Furniture Design, Theming, Fabrication and Architectural.
Experience: 2 - 5 years
I can offer - hard-surface modeling (mechanical & industrial) - organic & character modeling - digital sculpting & high-detail refinement - model cleanup, optimization & topology fixes
Experience: 1 - 2 years
I can offer digital sculpting with - high-poly sculpting using Dynamesh and subdivision workflows - character modeling with strong primary and secondary forms - organic sculpting for creatures, props, and natural elements - effective alpha usage for surface detailing (tree bark, rock textures) - clean SubTool organization and non-destructive sculpt workflows - use of ZRemesher for base topology generation - sculpt preparation for retopology, rendering, or downstream modeling
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